Yoshi Art Project
After coding up the simple wrapper for the neural-style-tf package (described in this post), I put it to use to stylize one of my favorite videogame characters: Yoshi.
Development
The development of this idea is fairly straighforward, I just gathered a lot of styles and textures I wanted to try, placed them in a folder and ran the neural-style automator. The image I chose to use was the following:
This image was selected due to its simplicity and small size, so that it didn’t take forever to run on the stylizer (given that I currently have no access to a GPU). Textures and paintings with lots of turns and colors seemed to work the best. A sample of this is shown next:
After running the automated style-transfer script as described in this post, we take the resulting images from a directory:
Compose them with a 20% opacity version of the original image as an overlay (to make it look a bit better):
Generate a grid, and export:
Which results in the following:
Documentation and Code
- Repository: Github repo
- Dependencies: neural-style-tf, open-cv, tensorflow, VGG-19 model weights